This concerns the natural exchange of goods within one`s own empire. Wise leaders have long understood that the best way to move trade freely is to distribute goods across your empire and enrich the national Ministry of Finance, so that national trade is almost automatic. All the sovereign had to do was establish an infrastructural link between the cities of the Empire and the capital – private traders then began to use these links to manage their affairs. When a city is connected to the commercial network, a small symbol appears under the city banner to display it. For more information on the exact mechanics of opening national trade routes (also known as “urban connections”), read this article. The last and most complex type of trade is trading deals that you make with other nations. This is done without preconditions (you don`t need to create a network), although of course you need to be at peace with your business partner. The conclusion of trade agreements is the result of diplomatic negotiations initiated either by you or your partner, during which both parties agree to exchange goods or for a specified amount of 30 rounds. In the real world, this type of negotiation is one of the most common topics of diplomatic discussions, although they are usually agreements that establish general rules for trade and not the direct exchange of goods. In Brave New World, the World Congress becomes an important tool that enables significant changes in the gameplay environment. Diplomats deployed in the capitals of other civilizations allow you to attempt influence peddling during voting.
It looks like any other trade – you have to offer something in exchange for the votes of the other nation`s delegates at the next session of Congress. If they agree, at least three of their delegates will support whatever you ask of them, adding extra weight to the vote. However, if the nation has more than three delegates, the rest can vote freely and perhaps vote against the proposal. The chances of successful exchanges increase with the usual bonuses. You can trade strategic and luxurious resources for gold or other resources. Depending on the degree of relationship between you, they may or may not accept more advantageous business terms. A typical example is that you treat them with a luxury resource: if they are neutral, you will not receive more than 5 gold per turn (GPT); If they are friendly, they can give you up to 7 GPT; If they are kept, you will not receive more than 4 GPT. An interesting feature of the fall 2013 patch is that if you are not a friend with a nation, you can not exchange unique amounts of gold, but only payouts per turn. I wondered if there was a way to stop the trade of a certain Civ, apart from the declaration of war. I am not talking about an embargo on the CIV.
I just want the trade between me and the other leader to stop, maybe with a little political coup? I don`t think this is possible in the game, but is there a mod to do it? I hate it when other Civs make trade routes with me and receive extra cups, when I have technologies that they have not discovered. To kick off the deal, both nations need to spend some gold to fund research.